News

Road to 1.0: Optimization & Performance

Hello Responders! Some of the largest concerns we’ve heard from players throughout Early Access have been around optimization and performance, and with consoles joining the fray it’s more important than ever. We’ve been hard at work making improvements across the game from VFX to audio and loading latency, aiming to provide as much more room […]

Road to 1.0: Release Date & Raven Rock

Hello Responders, It’s finally time for us to share that No More Room in Hell 2 launches onto PlayStation and Xbox & leaves Early Access with the Armageddon Update on August 11th! Take a look at our latest trailer:  Armageddon Approaches The path we set down at the start of this year with the […]

Road to 1.0: Survival & Night of the Living Dead

Hello Responders! Last we spoke about Survival in our Free Weekend Insights blog, we mentioned a setting very familiar to both No More Room in Hell veterans and zombie horror fans alike. Night of the Living Dead returns to No More Room in Hell 2, updated and expanded to fit our goals for this reincarnation […]

Road to 1.0: Community Questions

Hello Responders! For this dev blog, we’re going to be sharing some updates on community topics that aren’t directly related to game content but deserve addressing ahead of the 1.0 launch. We’ve tried to tackle some of the most common questions, but as always, if you have questions about anything, feel free to come chat […]

Road to 1.0: Economy & Progression

Hello Responders! As we continue down the road towards our 1.0 release, we wanted to take some time to talk through the upcoming progression wipe and changes coming to the core economy of the game. Our goal with this blog is to make clear the intent of our reward systems, as well as set the […]

Road to 1.0: Free Weekend Insights

Hello Responders! It’s been a few weeks since our second Free Weekend ended and since then we have continued to work on 1.0 with your feedback in mind. Today, we wanted to catch up on some topics we heard about often during the Free Weekend and share some changes being made to address them. These […]

Zombie Perception & Spawning – How The Horde Fights Back

Hello Responders! In our two most recent blogs, we talked about the foundational updates we’ve made to the arsenal of weapons players can use against the horde. Those adjustments are only half of the combat story, so today we’re going to talk about the other side to paint the whole picture: the zombie perception and […]

Firearm Combat – Higher Caliber Gameplay

Hello Responders! We’ve been hearing feedback about firearms throughout Early Access, especially after the Genesis update reworked melee weapons in No More Room in Hell 2. As part of our next update, Revelation (0.9), we’re aiming to deliver a holistic overhaul to firearm feel, inspired by your feedback as well as lessons we learned from […]

Melee Combat – From Inspiration to Iteration & Intent

Hello Responders! It’s been two weeks since Genesis launched, and we’ve taken that time to dig deep into some of the feedback we got around the melee combat changes. We appreciate all the responses we received and wanted to take this opportunity to communicate our process, both in development and addressing feedback. We are still […]