News

Update Notes: Revelation (0.9)

Hello Responders! Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole […]

Hotfix Notes: 0.8.0.1

Hello Responders! Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog, this hotfix will be delivering a substantial balance update addressing the response to the initial melee combat rework. We also have several bugs […]

Update Notes: Genesis (0.8.0)

Hello Responders! Our first update of 2026, Genesis (0.8.0), is focused on improving gameplay, from the flow of combat within a match to how players progress their Responders. Whether it’s as fundamental as our improvements to Melee combat or our adjustments to Responder perks, Genesis aims to freshen up the No More Room in Hell […]

Health Update #1 – Update 0.6.1

Hello Responders, Update 0.6.1 is a game health targeted update focused on quality-of-life and fixing some of the more elusive bugs that have been plaguing your sessions. From healing logic and fire damage to objective scripting and zombie AI, this update prioritizes smooth play and correct behavior across core systems. This update lays foundational work […]

Spawn – Patch 0.6.0 Is Live!

Hello Responders, The dead don’t rest, and neither do we. The Spawn Update brings some of the most transformative changes to No More Room in Hell 2 since Early Access began. We are reshaping how you choose your challenges, introducing a whole new difficulty tier, giving you more control over your Responders build, and handing […]

July’s BROADWAY Update – Patch 0.5.0 Is Live!

Greetings Responders, The city is calling, and you’re running through it this time. Patch 0.5.0 marks our biggest update since Reanimation. We’re introducing the new Broadway map, the CRC Training Facility tutorial gym, the debut of Character Customization, new Army Zombie, our Throw system, and the Gruber Mk VII. Whether you’re returning to the fight […]

June’s REANIMATION++ Update – Out Now!

Greetings Responders! Today we launched Reanimation++ (0.4.2). While this is one of our smaller updates, it does feature a big new feature for NMRiH2, a new emergency exit for characters with Early Individual Extraction.  Along with Early Individual Extraction, the update features a large number of gameplay changes, new weapons and ammo, balancing changes, and […]

May’s REANIMATION+ Update – Out Now!

  Hello again, Responders! May’s REANIMATION+ Update (0.4.1) is now available, following up from April’s big REANIMATION update and its two hotfixes. With over 150 bug fixes, REANIMATION+ is our largest ‘game health’ update so far during Early Access. Compared to April, the May update is smaller in terms of content and features, with a focus […]

April’s REANIMATION Update is Out Now!

Welcome to REANIMATION, our largest content update since Early Access launch!  New maps, new combat, new zombies, new inventory – it’s all here in our April Reanimation Update. We’re excited for all the changes coming in, and without further ado, let’s dive into REANIMATION! New Maps We’re excited to debut Pottsville and Lewiston; new, tighter, […]

Our February NIGHTMARE Update is LIVE!

Hello Responders!  The February update is here, following up from January’s smaller 0.2.4 update, and ahead of yet another update coming in March (and more beyond!). NIGHTMARE is one of our biggest updates yet. We’ve listened to your feedback and have implemented new features based on it, such as our new Power Plant scenarios for […]