Hotfix Notes: 1.0.4.0

General

  • Fixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity.
  • Fixed an issue where certain Responders would die on disconnects that normally would provide forgiveness.
  • Fixed an issue where players would be met with a “server is full” error when attempting to enter a match.
  • Fixed an issue where players could get stuck unable to climb out of the tracks near the end of Broadway.
  • Fixed an issue where players would not receive the “Guiding Light” achievement on completing Lighthouse.
  • Increased max sensitivity setting ceiling from 2 ➡️ 6.

  • Added a confirmation prompt for “Exit to Main Menu” buttons.

  • Fixed an issue where the options menu repeatedly asked to save changes, even when none had been made.

  • Fixed an issue where a Responder with a rescue beacon could still be lost upon leaving a match.

  • Fixed an issue where players would be met with “Awaiting Respawn” in scenarios where respawning was disabled.

    • Survival will now feature a final respawn at the end of Wave 3 and at the start of extraction.

    • Objective will have a final respawn prior to extraction added in our next update!

  • Fixed an issue preventing controller users from navigating to the scoreboard for mute, block, and report functionality.

    • Fixed an additional issue where blocked players were not muted.

  • Fixed an issue where Early Access rewards cosmetic options were displayed in menu to players who did not own them.

  • Fixed an issue where a single item would appear as equipped in multiple loadout slots.

  • Fixed an issue in Responder customization where preview items could be equipped, causing all attempted cosmetic adjustments to not save.

  • Fixed an issue where the Weekly Assignment notification would cause controller input loss.

  • Fixed an issue with UI focus when attempting to buy patterns and logos.

  • Fixed an issue where picking up a carryable item would not cancel healing item consumption.

  • Fixed an issue where the Fierra DB12 was not considered a shotgun for Weekly Assignments.

  • Fixed an issue where weapons could occasionally have an incorrect ADS zoom.

  • Additional minor gameplay fixes.

Balance

Gruber 922

  • Reduced initial spread from 6 ➡️ 5

  • Reduced Initial ADS spread from 5 ➡️ 4.5

Gruber MKVII

  • Reduced initial spread from 9 ➡️ 8

Gruber Ranch

  • Reduced max spread from 14 ➡️ 12

  • Reduced initial spread from 6 ➡️ 3.5

Hunter85

  • Reduced initial spread from 8 ➡️ 4

M7

  • Reduced max spread from 25 ➡️ 20

  • Reduced moving spread multiplier from 1.1 ➡️ 0.9

  • Increased spread per shot from 0.25 ➡️ 0.5

  • Reduced initial spread from 18 ➡️ 5

M14

  • Reduced initial spread from 6 ➡️ 4

M1911

  • Reduced max spread from 20 ➡️ 18

  • Reduced initial spread from 10.5 ➡️ 9

M9A1

  • Reduced initial spread from 9 ➡️ 7.5

MC15

  • Reduced max spread from 18 ➡️ 15

  • Increased spread per shot from 1 ➡️ 1.1

  • Reduced initial spread from 6 ➡️ 4.5

Model 13

  • Reduced initial spread degrees from 10 ➡️ 8.5

MP5

  • Reduced moving spread multiplier from 1.2 ➡️ 1

  • Reduced initial spread direction from 7 ➡️ 6

Rochester 1873

  • Reduced max spread from 25 ➡️ 20

  • Reduced initial spread from 7.5 ➡️ 5

  • Reduced initial ADS spread from 3.5 ➡️ 2.5