Hotfix Notes: 1.0.4.0
General
- Fixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity.
- Fixed an issue where certain Responders would die on disconnects that normally would provide forgiveness.
- Fixed an issue where players would be met with a “server is full” error when attempting to enter a match.
- Fixed an issue where players could get stuck unable to climb out of the tracks near the end of Broadway.
- Fixed an issue where players would not receive the “Guiding Light” achievement on completing Lighthouse.
Increased max sensitivity setting ceiling from 2 ➡️ 6.
Added a confirmation prompt for “Exit to Main Menu” buttons.
Fixed an issue where the options menu repeatedly asked to save changes, even when none had been made.
Fixed an issue where a Responder with a rescue beacon could still be lost upon leaving a match.
Fixed an issue where players would be met with “Awaiting Respawn” in scenarios where respawning was disabled.
Survival will now feature a final respawn at the end of Wave 3 and at the start of extraction.
Objective will have a final respawn prior to extraction added in our next update!
Fixed an issue preventing controller users from navigating to the scoreboard for mute, block, and report functionality.
Fixed an additional issue where blocked players were not muted.
Fixed an issue where Early Access rewards cosmetic options were displayed in menu to players who did not own them.
Fixed an issue where a single item would appear as equipped in multiple loadout slots.
Fixed an issue in Responder customization where preview items could be equipped, causing all attempted cosmetic adjustments to not save.
Fixed an issue where the Weekly Assignment notification would cause controller input loss.
Fixed an issue with UI focus when attempting to buy patterns and logos.
Fixed an issue where picking up a carryable item would not cancel healing item consumption.
Fixed an issue where the Fierra DB12 was not considered a shotgun for Weekly Assignments.
Fixed an issue where weapons could occasionally have an incorrect ADS zoom.
Additional minor gameplay fixes.
Balance
Gruber 922
Reduced initial spread from 6 ➡️ 5
Reduced Initial ADS spread from 5 ➡️ 4.5
Gruber MKVII
Reduced initial spread from 9 ➡️ 8
Gruber Ranch
Reduced max spread from 14 ➡️ 12
Reduced initial spread from 6 ➡️ 3.5
Hunter85
Reduced initial spread from 8 ➡️ 4
M7
Reduced max spread from 25 ➡️ 20
Reduced moving spread multiplier from 1.1 ➡️ 0.9
Increased spread per shot from 0.25 ➡️ 0.5
Reduced initial spread from 18 ➡️ 5
M14
Reduced initial spread from 6 ➡️ 4
M1911
Reduced max spread from 20 ➡️ 18
Reduced initial spread from 10.5 ➡️ 9
M9A1
Reduced initial spread from 9 ➡️ 7.5
MC15
Reduced max spread from 18 ➡️ 15
Increased spread per shot from 1 ➡️ 1.1
Reduced initial spread from 6 ➡️ 4.5
Model 13
Reduced initial spread degrees from 10 ➡️ 8.5
MP5
Reduced moving spread multiplier from 1.2 ➡️ 1
Reduced initial spread direction from 7 ➡️ 6
Rochester 1873
Reduced max spread from 25 ➡️ 20
Reduced initial spread from 7.5 ➡️ 5
Reduced initial ADS spread from 3.5 ➡️ 2.5
