News

Hotfix Notes: 1.0.4.0

General Fixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity. Fixed an issue where certain Responders would die on disconnects that normally would provide forgiveness. Fixed an issue where players would be met with a “server is full” error when […]

Developer Blog: Beyond Armageddon

Hello Responders! From all of us here on the No More Room in 2 development team, we want to thank everyone who dove headfirst into Armageddon and supported this 1.0 launch. It’s been a long journey from our Early Access release to get to this moment, and we couldn’t be more proud of the result. […]

Hotfix Notes: 1.0.3.1

General Various crash fixes including: Fixed a crash due to memory issues that could occur when Responders were heavily customized. This occurred most often in squads, with DLC outfits, and when patterns and other added data is introduced. Fixed a crash that could occur when too quickly leaving the menu when handling character customization. Fixed […]

Launch Week Known Issues & Hotfix Info

Hello Responders! There’s so much we want to say about this launch and the support we’ve been shown so far, but for now we’ll be focusing our gratitude on sharing some immediate improvements and then how we plan to resolve other issues players have reported with the Armageddon Update. Firstly, we’ve added an Oceanic server […]

Welcome to No More Room in Hell 2!

No More Room in Hell 2 has officially launched out of Early Access on PC as well as onto consoles. Armageddon, our 1.0 update, contains all the content we’ve developed alongside our community these past 2 years as well as all-new features and improvements meant to make this the best zombie survival experience possible. We’re […]

Update Notes: Armageddon (1.0)

Feature Updates NEW Game Mode: Survival In this new experience, speakers attract waves of zombies away from population centers and into the waiting arms of combat-focused Responders. These maps are more chaotic and fast-paced, while still offering the core match and meta progression players have come to expect from No More Room in Hell 2. […]

Road to 1.0: Early Access Retrospective

Hello Responders! For our final blog on our Road to 1.0 – don’t worry, we still have Patch Notes and other info accompanying our launch – we thought we’d take a look back at the whole journey that brought us to this moment. First, we’ve put together a video for those who are returning from […]

Road to 1.0: Permadeath

Hello Responders! Today, we wanted to talk about one of the gameplay pillars of No More Room in Hell 2’s Early Access period: Permadeath. We received a lot of feedback from various perspectives on what really worked with our approach to Responder progression and the risks of extraction and where players wanted to see the […]

Road to 1.0: Optimization & Performance

Hello Responders! Some of the largest concerns we’ve heard from players throughout Early Access have been around optimization and performance, and with consoles joining the fray it’s more important than ever. We’ve been hard at work making improvements across the game from VFX to audio and loading latency, aiming to provide as much more room […]

Road to 1.0: Release Date & Raven Rock

Hello Responders, It’s finally time for us to share that No More Room in Hell 2 launches onto PlayStation and Xbox & leaves Early Access with the Armageddon Update on August 11th! Take a look at our latest trailer:  Armageddon Approaches The path we set down at the start of this year with the […]